Madden 25 promised a overhaul of the majority of aspects

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Mut 25 coins is certainly an excellent game, and it is a sure bet that it will be the greatest Madden to up to. There is a team at EA who are dedicated to making their game better and, as much as we'd like to it is impossible to make a game perfect in a single year of development.

So far, I'm loving it. There are definitely difficulties, but it's the best game I've played Madden for a while. I haven't yet entered franchise mode yet because I'm still trying to determine the best team to play through playing Exhibition games. I'll be able to look into what it offers.

I'm enjoying myself using it thus far. The game is generally good but there are a few areas where it could be improved (OL/DL battles are a good example). Special teams are no longer an uninspiring game. Commentary is a breath fresh air. There's lots to enjoy here.

I'm only beginning to get started with the idea. It's been awhile since I was a big enthusiast of the XP idea however it's working slightly better than it did previously. However, I'm still of the opinion that CPU teams aren't diverse enough in their playcalling strategy and personnel decisions. which can put a bit of an impediment to the game.

I like the idea of XP however XP is just so fun. Affiliate points or some other thing can make it sound more sporty and less RPG-like. The idea of enhancing the performance of players has always been an appealing idea for me.

Franchise mode is where I was the most of my time playing almost every sport which includes Madden is no exception. I am a huge fan of playing the Play The Moments feature, and am so happy to hear that the cheap Madden 25 coins team has finally got their sim engine that is quick and fast working perfectly. I also like the new practice team. One constructive critique to this particular mode I'm able to provide is that the menus are presented in a awkward as well as "Windows 8" sort of way. There's a lot of scrolling and clicking around to find everything, and some options are available in multiple places- it's extremely complicated. Also, it's a bit disconcerting to see some statistics like "Thrown to" aren't being recorded during games, meaning you're one of the teams that is forced to use other statistics to assess your DBs. Other stats aren't match up with simulation games, for instance contactbacks, assists tackles and tackles for loss. They aren't significant in the perspective, maybe but they remove a bit of real-world realism when you compare your game's stats with the other players in the league.


Ludwighench Ludwighench

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